Don't Call Me Cute
Concept Art

Concept Art

Original asset design by me for a prompt in which one had to concept, sculpt, retopologize, UV, texture, and render a narratively cohesive diorama including a bladed weapon, ornate furniture, stone, and flora of some sort. My piece is meant to echo a narrative of a rebellious daughter. Heavily inspired by Borderlands texturing style. I created custom IMM brushes for the ornamentation on the vanity to optimize time spent sculpting as well as a custom brush with alphas for patterns, cracks, and scratches. Modeled & sculpted in ZBrush/Maya, textured in Substance Painter, rendered with Marmoset Toolbag.